Name
KEOGH, Brendan
Position and Affiliated Institution
Associate Professor, School of Communication, Queensland University of Technology
Degree
Ph.D. in Media and Communication
Education and Academic Employment
| Education | |
| 2006-2011 | Bachelor of Arts, Majoring in Creative Writing and Japanese Bachelor of Arts in Communication and Cultural Studies, University of Queensland |
| 2012-2015 | Doctor of Philosophy, Department of Media and Communication, Royal Melbourne Institute of Technology University |
| Academic Employment | |
| 2015-2017 | Lecturer, SAE Creative Media Institute |
| 2018-Present | Associate Professor, Queensland University of Technology, School of Communication |
Research Topic
The videogame industry
Fields of Research Interest
Media studies, cultural studies, game studies, cultural industries, creative labour
Academic Publications
- Keogh, B., (2023). The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production. The MIT Press.
- Nicoll, B. & Keogh, B. (2019). The unity game engine and the circuits of cultural software. Palgrave Pivot.
- Keogh, B., (2018). A play of bodies: How we perceive videogames. The MIT Press.
- Keogh, B. & Abraham, B. (2024). “Challenges and opportunities for collective action and unionization in local games industries”. Organization, 31(1), 27–48.
- Keogh, B. & Hardwick, T. (2024). “Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education”. Games and Culture, 19(6), 804–826.
- Keogh, B., (2019). “From aggressively formalised to intensely in/formalised: accounting for a wider range of videogame development practices”. Creative Industries Journal, 12(1), 14–33.
HONORS
2024: Distinguished Scholar Award for the Digital Games Research Association Australian chapter (DiGRA Australia)
OTHER INTERESTS
Game developer https://store.steampowered.com/app/1625830/Brendan_Keoghs_Putting_Challenge/








