{"id":62799,"date":"2018-12-13T10:21:03","date_gmt":"2018-12-13T01:21:03","guid":{"rendered":"https:\/\/www.waseda.jp\/top\/en\/?p=62799"},"modified":"2018-12-13T11:08:39","modified_gmt":"2018-12-13T02:08:39","slug":"magic-spells-and-chekhovs-gun-to-enhance-the-realness-of-vr","status":"publish","type":"post","link":"https:\/\/www.waseda.jp\/top\/en\/news\/62799","title":{"rendered":"Magic and Chekhov\u2019s gun to enhance the realness of VR"},"content":{"rendered":"<h1>VRST 2018 International Symposium<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-62804\" src=\"https:\/\/www.waseda.jp\/top\/en\/assets\/uploads\/2018\/12\/vrst2018.jpg\" alt=\"\" width=\"1567\" height=\"727\" srcset=\"https:\/\/www.waseda.jp\/top\/en\/assets\/uploads\/2018\/12\/vrst2018.jpg 1567w, https:\/\/www.waseda.jp\/top\/en\/assets\/uploads\/2018\/12\/vrst2018-610x283.jpg 610w, https:\/\/www.waseda.jp\/top\/en\/assets\/uploads\/2018\/12\/vrst2018-768x356.jpg 768w\" sizes=\"auto, (max-width: 1567px) 100vw, 1567px\" \/><br \/>\nFrom November 28 to December 1, the <a href=\"https:\/\/vrst.acm.org\/vrst2018\/index.html\">VRST 2018 International Symposium<\/a> was held at the International Conference Center at Waseda University. This symposium on virtual reality software and technology was organized by the <a href=\"https:\/\/www.acm.org\/\">Association for Computing Machinery<\/a>, and co-organized by Waseda\u2019s Faculty of Science and Engineering and <a href=\"https:\/\/www.waseda.jp\/inst\/sgu\/en\/unit\/ict-robotics\/\">ICT and Robotics Unit<\/a>.<\/p>\n<p>In the opening ceremony on November 28, Yukiharu Tamiya of <a href=\"https:\/\/www.bandainamcoent.co.jp\/english\/\">Bandai Namco Entertainment Inc.<\/a>, who is responsible for directing and overseeing the VR entertainment facility known as the <a href=\"https:\/\/vrzone-pic.com\/shinjuku\/en\/\">VR Zone<\/a>, and creative director and game designer Hirofumi Motoyama of <a href=\"https:\/\/www.bandainamcostudios.com\/en\/\">Bandai Namco Studios Inc.<\/a> explained the development of VR content, and introduced content available at the VR Zone. One of the contents was \u201cThe Extreme Courage Test Machine: The Big Fear of Heights Experience,\u201d in which the player must save a kitten at the edge of a plank 200m off the ground.<\/p>\n<div id=\"attachment_62800\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-62800 size-large\" src=\"https:\/\/www.waseda.jp\/top\/en\/assets\/uploads\/2018\/12\/DSC_0088-2000x1333.jpg\" alt=\"\" width=\"2000\" height=\"1333\" srcset=\"https:\/\/www.waseda.jp\/top\/en\/assets\/uploads\/2018\/12\/DSC_0088-2000x1333.jpg 2000w, https:\/\/www.waseda.jp\/top\/en\/assets\/uploads\/2018\/12\/DSC_0088-610x407.jpg 610w, https:\/\/www.waseda.jp\/top\/en\/assets\/uploads\/2018\/12\/DSC_0088-768x512.jpg 768w\" sizes=\"auto, (max-width: 2000px) 100vw, 2000px\" \/><p class=\"wp-caption-text\">Yuhiharu Tamiya (bottom right) on the VR content \u201cThe Extreme Courage Test Machine: The Big Fear of Heights Experience&#8221;<\/p><\/div>\n<p>Tamiya also shared how to cast magic in order for people to believe that the VR content is real.<\/p>\n<p>\u201cIt is necessary to get people to believe that the VR content is real from inside their minds because we still think of VR as an optical illusion, which is why we purposefully incorporate a scene where the body moves unintentionally at the very beginning of the content. Emotions follow afterwards this way, and from that point on, everything starts to feel real. When your body believes it, your mind does as well.\u201d<\/p>\n<p>Lastly, Tamiya said that he would like to create a fun, laidback content that lets people to enjoy an experience, such as relaxing on an island somewhere in the south, and that due to the development in technology, more can be done with VR, and a world abundant in VR content awaits in the future.<\/p>\n<p>In the following three days after the opening ceremony, Nick Whiting, technical director at <a href=\"https:\/\/www.epicgames.com\/store\">Epic Games<\/a> and studio head at Epic Games Seattle; Masatoshi Ishikawa, dean and professor of the Graduate School of Information Science and Technology at the University of Tokyo; and Hao Li, CEO\/co-founder of <a href=\"https:\/\/www.pinscreen.com\/\">Pinscreen<\/a> and assistant professor of Computer Science at the University of Southern California gave presentations as <a href=\"https:\/\/vrst.acm.org\/vrst2018\/keynotes.html\">keynote speakers<\/a>.<\/p>\n<p>In \u201cDiscovering VR\u2019S Grammar: The Interplay of the Engineering and the Creative Processes,\u201d Whiting explained the mental model for how decisions are made on his company\u2019s products in VR, how the team structure works, and how they evolved over the years. He shared case studies from his company\u2019s products such as \u201cBullet Train\u201d and \u201cRobo Recall,\u201d such as delaying assistive correction for firing rockets to make the players feel as if they improving, as well as exaggerating otherness of robots to downplay the violence.<\/p>\n<div id=\"attachment_62803\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-62803 size-large\" src=\"https:\/\/www.waseda.jp\/top\/en\/assets\/uploads\/2018\/12\/T01_0065-2000x1325.jpg\" alt=\"\" width=\"2000\" height=\"1325\" srcset=\"https:\/\/www.waseda.jp\/top\/en\/assets\/uploads\/2018\/12\/T01_0065-2000x1325.jpg 2000w, https:\/\/www.waseda.jp\/top\/en\/assets\/uploads\/2018\/12\/T01_0065-610x404.jpg 610w, https:\/\/www.waseda.jp\/top\/en\/assets\/uploads\/2018\/12\/T01_0065-768x509.jpg 768w\" sizes=\"auto, (max-width: 2000px) 100vw, 2000px\" \/><p class=\"wp-caption-text\">Whiting explains how exaggerating otherness of robots could downplay the violence in the game<\/p><\/div>\n<p>At the end of the presentation, Whiting said that the most important thing to be successful in VR applications is to \u2018focus on exploiting what is unique to the meaning of VR.\u2019<\/p>\n<p>\u201cThe other part though,\u201d he continued, \u201cis that the burden of realism is much higher in VR because we are still very much animals that are grounded in our sense of reality. There\u2019s a saying in literature that was coined by Anton Chekhov called Chekhov\u2019s gun, where he says, \u2018If you put a gun in a book in the first act, it has to go off by the third act.\u2019 The same goes for VR. If you put something that the player expects to be able to interact with in a realistic way, the burden is on the application creator to make that behave in a realistic or interactive way. Otherwise, the player is just going to be disappointed.\u201d<\/p>\n<p>In addition to the selected demonstrations and presentations on the latest VR-related technology, 14 companies, including Square Enix Co., Ltd. and Microsoft Corporation, exhibited their works at their booths at the symposium. Approximately two-thirds out of the 378 participants were from overseas, making this event which explored the deep world of VR, ranging from its basic technology to applications in entertainment, a very international one.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>VRST 2018 International Symposium From November 28 to December 1, the VRST 2018 International Symposium was he [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":62804,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[81,117],"tags":[178,187],"class_list":["post-62799","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-topic","tag-research-en","tag-tech-en"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.waseda.jp\/top\/en\/wp-json\/wp\/v2\/posts\/62799","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.waseda.jp\/top\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.waseda.jp\/top\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.waseda.jp\/top\/en\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.waseda.jp\/top\/en\/wp-json\/wp\/v2\/comments?post=62799"}],"version-history":[{"count":1,"href":"https:\/\/www.waseda.jp\/top\/en\/wp-json\/wp\/v2\/posts\/62799\/revisions"}],"predecessor-version":[{"id":62818,"href":"https:\/\/www.waseda.jp\/top\/en\/wp-json\/wp\/v2\/posts\/62799\/revisions\/62818"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.waseda.jp\/top\/en\/wp-json\/wp\/v2\/media\/62804"}],"wp:attachment":[{"href":"https:\/\/www.waseda.jp\/top\/en\/wp-json\/wp\/v2\/media?parent=62799"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.waseda.jp\/top\/en\/wp-json\/wp\/v2\/categories?post=62799"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.waseda.jp\/top\/en\/wp-json\/wp\/v2\/tags?post=62799"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}